![]() ![]() ![]() ![]() It seems that the developers basically ignored the years of interface design that went into porting similarly complicated games, and did the minimum necessary to make it run and get it past the reviewers. ![]() There's a general obsession with input modes that means you're fighting the interface more than you're playing the game. The number of QA complaints I could list is more than this input can hold, but it's everything from a camera that doesn't go all the way around (especially bad in a space game) to forcing the player to (slowly) delete saves (no overwrite option - and it corrupted my save to boot), terrible copywriting in missions, controls that require that none-existent mouse or keyboard, a button layout that perversely maps the same button to "dismiss text box" and then "take major destructive action". This port is so sloppily executed some controls can't actually be used, suggesting that no real playtesting took place. The physics engine is extraordinary and vehicle simulation is impressive, but thanks to the game-breaking control design I've had more fun using Microsoft Excel, and the bugs and omissions are unforgiveable. KSP:EE has game-breaking interface bugs, ugly graphics, and a bizarre control scheme that seems to have been slapped on as an afterthought. The physics engine is extraordinary and vehicle simulation is impressive, but thanks to the game-breaking control design I've had more fun using Microsoft Excel, and the bugs and omissions are A truly unique game crippled by an abysmal port. A truly unique game crippled by an abysmal port. ![]()
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